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Astral Ascent is revealed!

I’m very pleased to share the reveal trailer for Astral Ascent, the latest game from Hibernian Workshop. We’ve been working on this gorgeous hand animated action game for a bit now and it’s nice to finally reveal a bit of what we’ve been up to!

In this trailer you’ll get just a peek at the incredible game play and just a touch of the beautiful cutscenes as well. And, of course, a small sample of my soundtrack. This one rides the line between pretty and action-packed as best as I could. The outcome has been pretty neat so far — I hope it resonates with those that play it.

Here’s a heads up: there will be a Kickstarter and with that a free demo! You can sign up here to be the first to hear about that when it all drops in a few days.

Stay tuned for more!

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Here's a first look at Plague Huntress!

I’m pleased to share a first look at gameplay for upcoming pixelart metroidvania Plague Huntress! I’ve been working on this fantastic looking game for Bare Feet Games for a good while now but it’s just now making its gameplay debut.

In keeping with the early 90’s style of disc-based game consoles, I created a soundtrack that exclusively uses a single four megabyte ROM sound chip as the sound source. I hope you’ll agree that it sounds exactly like an early PlayStation game might have back then.

Anyway, I hope you enjoy the debut trailer! Stay tuned for more on Plague Huntress.

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Sword of the Necromancer is out now; here a sneak peek of my work in it

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Sword of the Necromancer is out on all platforms as of now, including the new consoles. Here’s the PC version on Steam.

I’m grateful to have worked on this game! Inés Mirás headed up the score. My part comes in the theme, and for that I worked with Emi Evans, who supplied beautiful vocals to my writing. RPGFan says some nice things about my work in it, calling it haunting and beautiful. You can check out a preview there!

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I wrote music for Tokyo Game Show 2020!

I'm happy to share that I composed music for Tokyo Game Show Online 2020!

TGS is my favorite game industry event so this is a big deal to me. This week you'll hear various stage songs, a super cute '5pm chime' song that all Japanese people will be familiar with, and an epic intro to the official eSports Grand Prix!

I hate missing the show for the first time in a decade and a half but I'm very honored to have a small hand in helping with the presentation this year!

Above you’ll find one of the songs I wrote for the show in its full, unedited form. Enjoy! And if you’re watching along this week, listen in for me!

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Summer 2020 Update

I hope you’re well! Here’s my seasonal update on what has been going on with me and what I have coming up.

Catch up:

— Wizard of Legend went physical…and I think it’s sold out as of today!
— My Wizard of Legend soundtrack went physical too and it’s about to ship soon.
— Oh, and I have a sheet music book!
— I just finished new music for Nintendo of America, including new video backing and even a end card jingle!
— Toricky, a game I scored along with hero Hiroki Kikuta, is now out on Nintendo Switch in Japan.

More in full post.

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Dreamscaper composing process...and a super hot Kickstarter!

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We’re only into day two of Dreamscaper’s Kickstarter and it’s 75% funded! I’ve been working on this for a year now so seeing the support and feedback this past couple of days has been amazing. I’ve dreamed of a soundtrack I could dump my heart into and this is definitely it. A demo has been released alongside the Kickstarter and it’s a very meaty one with two levels, bosses, tons of powerups and options, and lots of my music.

Speaking of: The latest update on the Kickstarter today is a deep dive into my musical process for the Dreamscaper soundtrack. It took us some time but we came up with a musical soundscape that rides a wavy line between dream and nightmare. In the feature I get into some of the musical approaches I took to get this kind of sound. Plenty of audio examples are included. I’d love it if you’d give it a read.

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2019!

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2019!

Happy New Year!

For those that ask, I wanted to make a list of the things I could list that I’m currently working on, just wrapped on, or is pending release in the near future. A lot of stuff I’ve been writing music for is about done and will come out soon, so stay tuned.

It’s weird, and that’s mostly due to how games work — you don’t usually talk about what you’re working on until its done and out. And other times you can’t! But I’ve been writing lots of music!

So, here’s some of what I’ve got going on right now as far as games go. This list, of course, is missing a few things that I can’t talk about yet. But between those and all of these I promise you I’ve been working. More news later this year on these and more.

Click through to see the list!

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On the horizon

I updated this page. You gotta keep things fresh, you know? Clean, tidy, updated. That's the goal here.

In this update I've added some new credits and music, and also made room for some more announcements, coming soon. We've signed several new games, and other musical projects are on the horizon. I can't wait to share some good news.

Also, a dedicated client section is in the works. And some cool new images too. Soon!

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