I had the pleasure of being interviewed by IGN Japan on my work on Wizard of Legend! They speak with the devs and I, and for my part specifically we talk about how the music is supposed to make you feel. They said they love the "Arcane Refuge" song! If you can read Japanese, check it out here.
It was just announced today that Wizard of Legend has sold 500,000 copies across all the platforms it was sold on in these past two months! To celebrate, the game is discounted today on all platforms. The bundle that includes the game and my soundtrack is only $22.38 today.
There's a new update "Nocturne" adding new characters, new language support, some tuning, better load times, better frame rates and more.
And there's more: two new DLC releases are on their way, both with new dungeons and bosses...and music from yours truly.
The full digital Liner Notes and Composer’s Commentary for the Wizard of Legend Original Soundtrack are right here! Click through to read them.
This commentary includes a look at the music making process for Wizard of Legend, complete with stories from the game’s development as well as visuals, music examples, and even minute notes so that you can read and listen along. In these minute notes I get into fine detail on my musical decisions, pointing to how themes tie together, or how songs might reference gameplay. I’ve also included selected samples from previous revisions and unreleased tracks for your listening pleasure.
AAAAAAAAAHHHHHHH!!! It's out. IT'S OUT! Wizard of Legend is out now on all platforms. Please check out the brand new, super epic launch day trailer we did (and the trailer music is a bonus track on the soundtrack release).
Here's where you can buy the game!
Humble Store: https://www.humblebundle.com/store/wizard-of-legend
Soundtrack bundle on Steam: https://store.steampowered.com/…/Wizard_of_Legend__Soundtr…/
And my soundtrack (thank you thank you thank you):
Wizard of Legend launches tomorrow on Nintendo Switch, PS4, Xbox One, and PC but my soundtrack is out a day early on several music platforms. Speaking of early: early reviews are still trickling out but the word seems good already! I was delighted to see that Bonus Stage called my work "an absolutely sweeping and enthralling score."
It would mean the world to me if you'd buy and listen to this soundtrack. It's available now on iTunes, Amazon Music, Google Play, Spotify, Line Music, and Tidal. And Bandcamp! It will release on additional platforms in the coming days and I'll update this post accordingly as they come up.
I wrote this soundtrack over the course of a year, working with developers Contingent99 along the way to carefully match the game's various stages and challenges. Given that the game features super fast gameplay that revolves around magic spells and combos, I wanted to mix sharp, high-tempo synthesizer work with soaring orchestral backing. It took us awhile to figure out how that would work and we definitely went back to the drawing board a couple of times. I truly hope it does this awesome game justice.
Please let me know what you think!
One of the games I'm working on is coming to the Nintendo Switch very soon. Wizard of Legend by Contingent99 is a fast action dungeon crawler with lots of personality. And it's hard! And fun.
The soundtrack I composed for it tries to capture that energy as well as touch on the magic and combat elements that give the game so much of its character. So the level music is fast-paced and rhythmic, with pulsing, syncopated synths and the funkiest bass lines I could muster at those tempos. And on top of that foundation you'll hear strings and woodwinds doubled with shimmering pads and synth leads. Off-beat supersaw stabs, time signature changeups, crazy polychords -- I had so much fun creating this soundtrack.
But...but you won't hear much of that in the trailer. You'll have to wait a little bit more for Wizard of Legend to release.
I've worked with Nintendo again, this time writing the theme music for the brand new Nintendo Power Podcast. That's right: Nintendo Power is back!
It was, of course, an absolute thrill to work with my favorite game maker again, as well as being a part of one of my favorite properties of all time. In the theme you'll hear the song morph from NES/Gameboy to Super Nintendo to full blown current day style game music. This was super fun to do.
You can hear my work on the very first episode, right here on Soundcloud, and like all good podcasts, also on iTunes and Google Play.
I wrote the theme/intro music and music bed for the What's Good Games podcast. It's brand new, but it has already started off with a bang and I'm glad I could help out in a small way. If all turns out well I'll be adding more music to their podcasts and videos in the future.
For now, take a listen above.
I composed all of the music and crafted all of the sound effects. Speaking of, the official soundtrack has also been released today and I hope you'll give it a listen and purchase. It spans all styles and has lots of variation, like a...well, role-playing game. I hope you enjoy it! I think my favorite of the bunch is "Battle Formations."
There are some unreleased songs from this project as well -- I'm going to see if we can't release those too. But for now, enjoy!
I updated this page. You gotta keep things fresh, you know? Clean, tidy, updated. That's the goal here.
In this update I've added some new credits and music, and also made room for some more announcements, coming soon. We've signed several new games, and other musical projects are on the horizon. I can't wait to share some good news.
Also, a dedicated client section is in the works. And some cool new images too. Soon!
I contributed to the Materia release, ZODIAC: Final Fantasy Tactics Remixed. The whole awesome album is available now on streaming platforms and digital stores. It has over 60 tracks from 100 artists.
Me? I covered the intro/trailer theme. I still remember the first time I heard that incredible song, so I wanted to cover it. I sung quietly into a microphone 48 times and layered it for the cool kinda heavenly effect you'll hear in the arrangement. Check it out!
You like Earthbound, right? The folks that helped raise the over $300,000 of backing for the You Are Now EarthBound Kickstarter certainly do. I was part of that awesome Fangamer project, appearing on the fanzine's soundtrack. Some of the game's most memorable songs have been covered on this 2-disc release called Psychokinetic. It's out now for $15.
I covered Pollyanna's theme. Again. My first cover was mostly instrumental, but with a surprise at the end, and since its release has been streamed over 100,000 times.
I was asked to do a full version for Psychokinetic and I was happy to do so. I dedicated it to the late Satoru Iwata, beloved game creator and Nintendo boss.
Chief Puzzle Officer is a really unique multiplayer Match-3 game that I had the pleasure of working on last year, and it's just now coming out for mobile platforms. Well, it's out for Android devices now, and the Apple release is very soon.
So it's a puzzle game, but there's PvE. And guilds. And 3-on-3 battles. Crazy, right? It's super neat and I can't wait until it's out on all platforms so everyone can see how unique it is.
I'm also looking forward to the soundtrack release. You wouldn't guess from looking at it, but this is a huge game, and I did a console level of music for it. It's coming very soon so keep an eye out.
Last year had me working with two greats from the Japanese game music world. I teamed up with Hiroki Kikuta (Secret of Mana, Soul Caliber V, more ) for the soundtrack of a role-playing game that is coming later in 2017. And I worked on an animated short with Norihiko Hibino (Metal Gear series, Bayonetta, many more) too!
This year sees the release of a PC game called Toricky, and Kikuta and I teamed up on that one as well. Well, he laid out the main theme and I held the rest of it down. It's a flying game, so I wrote songs that were airy and light. It's out on Steam now, and if you're interested in both the game and my soundtrack, there's a discoutned bundle of game and soundtrack available!
I've helped a lot of people these past few years set up their musical work templates and servers and software and such and I'm happy to continue to do so. But given that people continue to ask, and given how long it actually takes to explain it, I thought maybe a diagram/graphic would be nice. This way I can point people to one place where they can look at their leisure.
This does not get into the heavy details such as track balancing and sample controlling, but I find those are pretty personal decisions and usually depend on the kind of music being made. But it shows a good overview of the hardware and where different processes in the chain are handled. Of course, I'm happy to continue explanation from here if you still need help in setting something like this up, so please feel free to leave a comment or reach out!
Below I’ll address some of the most common questions I get asked about my setup relating to templates.