Today marks the release of a new album titled PERFECT SELECTION Dale North, Vol. 1. It’s my take on the kind of collection album that Japanese composers and game publishers release (I’ve always loved these), and it kicks off a series of albums of this type for me. In between bigger games and projects I’m doing lots of smaller ones and it occurred to me late last year that I’ve written more than 100 pieces that haven’t been released anywhere outside of these projects. Compiling them into an album has proved to be fun and I can’t wait for the next one!
But let’s not get ahead of ourselves. First off, the album is available everywhere: Bandcamp, iTunes, Spotify, Amazon Prime Music, Google Play, and more. Thanks in advance for your purchase or stream. It means a lot.
Given that this album is a collection of various songs from several projects I figured track-by-track liner notes would be good to give listeners some background. In writing these I realized that there are some pretty interesting stories. Honestly it took me through a bit of an emotional journey!
So here are the liner notes. I hope you enjoy them
Happy New Year!
For those that ask, I wanted to make a list of the things I could list that I’m currently working on, just wrapped on, or is pending release in the near future. A lot of stuff I’ve been writing music for is about done and will come out soon, so stay tuned.
It’s weird, and that’s mostly due to how games work — you don’t usually talk about what you’re working on until its done and out. And other times you can’t! But I’ve been writing lots of music!
So, here’s some of what I’ve got going on right now as far as games go. This list, of course, is missing a few things that I can’t talk about yet. But between those and all of these I promise you I’ve been working. More news later this year on these and more.
Click through to see the list!
The full digital Liner Notes and Composer’s Commentary for the Wizard of Legend Original Soundtrack are right here! Click through to read them.
This commentary includes a look at the music making process for Wizard of Legend, complete with stories from the game’s development as well as visuals, music examples, and even minute notes so that you can read and listen along. In these minute notes I get into fine detail on my musical decisions, pointing to how themes tie together, or how songs might reference gameplay. I’ve also included selected samples from previous revisions and unreleased tracks for your listening pleasure.
I've helped a lot of people these past few years set up their musical work templates and servers and software and such and I'm happy to continue to do so. But given that people continue to ask, and given how long it actually takes to explain it, I thought maybe a diagram/graphic would be nice. This way I can point people to one place where they can look at their leisure.
This does not get into the heavy details such as track balancing and sample controlling, but I find those are pretty personal decisions and usually depend on the kind of music being made. But it shows a good overview of the hardware and where different processes in the chain are handled. Of course, I'm happy to continue explanation from here if you still need help in setting something like this up, so please feel free to leave a comment or reach out!
Below I’ll address some of the most common questions I get asked about my setup relating to templates.