I got to work with one of my heroes again!

Last year had me working with two greats from the Japanese game music world. I teamed up with Hiroki Kikuta (Secret of Mana, Soul Caliber V, more ) for the soundtrack of a role-playing game that is coming later in 2017. And I worked on an animated short with Norihiko Hibino (Metal Gear series, Bayonetta, many more) too! 

This year sees the release of a PC game called Toricky, and Kikuta and I teamed up on that one as well. Well, he laid out the main theme and I held the rest of it down. It's a flying game, so I wrote songs that were airy and light. It's out on Steam now, and if you're interested in both the game and my soundtrack, there's a discoutned bundle of game and soundtrack available!

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My main work template, explained

I've helped a lot of people these past few years set up their musical work templates and servers and software and such and I'm happy to continue to do so. But given that people continue to ask, and given how long it actually takes to explain it, I thought maybe a diagram/graphic would be nice. This way I can point people to one place where they can look at their leisure. 

This does not get into the heavy details such as track balancing and sample controlling, but I find those are pretty personal decisions and usually depend on the kind of music being made. But it shows a good overview of the hardware and where different processes in the chain are handled. Of course, I'm happy to continue explanation from here if you still need help in setting something like this up, so please feel free to leave a comment or reach out!

Below I’ll address some of the most common questions I get asked about my setup relating to templates.

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